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Interview with Dene Carter #1
1. Which aspect of Project Ego (so far implemented) are
you finding the most enjoyable?
I currently enjoy being exceedingly rude to the officious
guards in Bowerstone (our main town). Flipping them a
middle finger makes me laugh every time.
2. Which aspect are you looking forward to implementing?
Finishing the Will. Magic systems have been too boring
and 'non-magical' for too long. We're hoping we'll do
something which non-geeks find fun to play with. Think
more 'Spider-man' than FF.
3. How true to life will the game be? Will birds fly past
and so on?
They already do. Unfortunately, we haven't optimised the
bird code at the moment, so birds actually have the same
'size' brains as the most complex villager. The level of
AI in our flocks of birds alone is roughly equal to the
creatures in Dungeon Keeper!
4. Looking at the screenshots it appears that in one of
the examples ears of grain have been singly rendered- is
that going to be a common feature or was a clever
programing technique used to make them appear like that?
Every single object in our game world is rendered
individually. It's mad, but it actually works
particularly well and allows us to wave them
individually, to part as someone walks through etc.
5. What other games have been an inspiration (to you as
well as the team) which you think have helped to shape
Project Ego?
We play a lot of roguklike games (Nethack etc.) and a lot
of us have a real admiration for Julian Gollop's past
projects (Chaos, UFO, XCom). MGS2 allows people to do
quite a lot of fun, silly things and Peter's games have
obviously influenced us to a great degree. If you notice,
the thing these games all have in common is that they
give the player the chance to create his own, personal
story (less so in MGS) in a 'toybox' world. The toybox
principle is very important to us at BBB - to us it's the
reason games are fun - not story, not special effects,
but the ability to take some component of the world and
use it in an interesting, entertaining manner.
Thank you for your time.
Not a problem. Thanks for yours. You're the guys that
keep us going when we're working long and late.
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